Spline
Updated May 23, 2026
Spline
The Spline tools generate controlled linear environment features such as fences, walls, paths, and repeated meshes. Use them when placement needs to follow a designed route rather than a broad biome or volume.
Related setup: Use Set Up Your Game Environment for the base world setup, then use spline tools for authored linear features.
Related Videos
How To Generate Fences, Walls, Paths with this Spline Toolkit Play
Use It When
- You need fences, walls, roads, paths, or repeated meshes along a route.
- You want designer-controlled placement without manually positioning every segment.
- You need generated content to follow a path through a biome, settlement, or gameplay space.
Integration Notes
- Keep spline shapes simple until the result is visually and mechanically stable.
- Check segment spacing, collision, and endpoint behavior after changing meshes.
- If the spline intersects PCG vegetation or props, use exclusions or filters so generated content does not fight the spline content.
- Validate navigation and player traversal when spline content becomes walls, fences, or blocking geometry.