Props

Updated May 23, 2026

Props

The Props environment tools place supporting world detail such as environmental objects, set dressing, and PCG-spawned props. Use them after the broader landscape, biome, and path setup is in place.

Related setup: For the base world setup, start with Set Up Your Game Environment. For gameplay actors such as loot, vendors, inspectables, or security actors, use Set Up Game Mechanics in Your World.

Related Videos

  • PCG Props Generation Devlog
    Play

Use It When

  • You want to add environmental detail to forests, settlements, paths, camps, or world landmarks.
  • You need prop placement that can be controlled by generation rules instead of hand-placing every object.
  • You want a consistent prop workflow across multiple maps or biomes.

Integration Notes

  • Keep pure environment props separate from gameplay actors that require interaction, inventory, quests, or save/load behavior.
  • Check collision carefully. Decorative props should not accidentally block important routes unless that is intentional.
  • If props are spawned through PCG, test density and cleanup before using them across a large area.