Path

Updated May 25, 2026

Path

The Path
tools generate or support spline-driven paths that structure traversal through
an environment. Use them for roads, trails, walking routes, or authored world
lines that should guide players through generated content.

Related setup: Use Set Up
Your Game Environment
for the base landscape and biome foundation before
adding path generation.

Related Videos

  • PCG Spline Path Generation Devlog
    Play

Use It When

  • You need visible paths through forests, villages,
    camps, or open-world areas.
  • You want generated content to follow or react to a
    spline path.
  • You are combining paths with fences, walls, props,
    or biome exclusions.

Integration Notes

  • Test the path visually and mechanically. A path
    should read clearly to the player and should not block traversal.
  • When paths interact with biome generation, use
    filters or exclusions so vegetation does not cover the route.
  • If the path is used by AI or gameplay objectives,
    validate navigation and collision after generation.