Path
Updated May 25, 2026
Path
The Path
tools generate or support spline-driven paths that structure traversal through
an environment. Use them for roads, trails, walking routes, or authored world
lines that should guide players through generated content.
Related setup: Use Set Up
Your Game Environment for the base landscape and biome foundation before
adding path generation.
Related Videos
PCG Spline Path Generation Devlog Play
Use It When
- You need visible paths through forests, villages,
camps, or open-world areas. - You want generated content to follow or react to a
spline path. - You are combining paths with fences, walls, props,
or biome exclusions.
Integration Notes
- Test the path visually and mechanically. A path
should read clearly to the player and should not block traversal. - When paths interact with biome generation, use
filters or exclusions so vegetation does not cover the route. - If the path is used by AI or gameplay objectives,
validate navigation and collision after generation.