Interaction System
The Interaction System provides interface-driven interactions for actors that can be detected by trace, overlap, events, or direct player input. For shared...
Documentation category
Interaction and Feedback is the layer that makes the world answer the player. A door should feel usable. A loot object should clearly invite interaction. An inspectable prop should communicate that it matters. This category covers the trace, interface, outline, and feedback patterns that turn static actors into readable gameplay objects.
Related setup: Set Up Game Mechanics in Your World.
The Interaction System provides interface-driven interactions for actors that can be detected by trace, overlap, events, or direct player input. For shared...
The Outliner System highlights actors by writing custom depth stencil values to selected meshes or sprites. It is useful for interactables, build...