Basic AI
Updated May 23, 2026
The AI included in MST Pro is the basic AI layer for the ecosystem. It provides a starting point for common NPC behavior rather than a full bespoke AI framework for every game type.
For shared setup guidance, see the Migration Guide and Integration Guide. Use the System Atlas to look up functions, variables, events, components, and ownership references. Use this page for Basic AI-specific setup, runtime behavior, extension points, and integration notes.
The basic AI examples cover flee behavior, fighting, attack on sight, attack on damage, and looting behavior.
Included example types:
- Humanoid Rebels.
- Deer and Doe.
- Monster AI.