Cave
Updated May 23, 2026
Cave
The Cave tools help build subterranean spaces, cave entrances, underground routes, and dungeon-style layouts inside a Hyper environment. Use the cave examples and video walkthroughs to understand how the pieces are placed, connected, lit, and tested in an actual project.
Related setup: Start with Set Up Your Game Environment so the landscape, material, RVT, and biome foundation are in place before adapting cave content.
Related Videos
How To Make Cave Systems For Your Project PlayCave and Dungeon Generation Devlog Play
When To Use It
- You need cave systems, underground routes, or dungeon-like environment sections.
- You want to study the provided cave examples and adapt them to your own world layout.
- You are combining environment generation with hand-authored gameplay spaces.
Recommended Workflow
- Open the cave example content and inspect how the cave pieces, generation logic, and environment settings are arranged.
- Confirm the base landscape and material setup is already working in your target map.
- Copy or adapt the cave setup into a controlled test area before placing it into your production map.
- Check collision, navigation, lighting, and player traversal after the cave layout is in place.
- Add gameplay actors only after the physical cave space plays correctly.
Integration Notes
- Cave systems often need extra attention around entrances, collision seams, lighting transitions, and navigation.
- If the cave intersects with landscape or generated biomes, test the transition area from both directions.
- Use the examples and videos as the source of truth for asset-specific setup details.