Path

Updated May 23, 2026

Path

The Path tools generate or support spline-driven paths that structure traversal through an environment. Use them for roads, trails, walking routes, or authored world lines that should guide players through generated content.

Related Videos

  • PCG Spline Path Generation Devlog
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Use It When

  • You need visible paths through forests, villages, camps, or open-world areas.
  • You want generated content to follow or react to a spline path.
  • You are combining paths with fences, walls, props, or biome exclusions.

Integration Notes

  • Test the path visually and mechanically. A path should read clearly to the player and should not block traversal.
  • When paths interact with biome generation, use filters or exclusions so vegetation does not cover the route.
  • If the path is used by AI or gameplay objectives, validate navigation and collision after generation.