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  • QuickStart
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  • For Professional Studios

Templates

  • Template Logic and flexibility

Shared Infrastructure

  • Gameplay Tags
  • Datamanagement
  • Folder Structure
  • Object Pooler

Item Management

  • Inventory
  • Jigsaw Inventory
  • List Inventory
  • Respawn Actor Manager
  • Hotbar
  • Crafting
  • Item Allocator
  • Vendor
  • Icon Creator
  • Interactive Foliage

Interaction and Feedback

  • Interaction System
  • Outliner System

UI

  • Main Menu
  • HUD
  • Information Prompt

Locomotion

  • Animation Framework
  • Extended Movement Component
  • Leader Posing
  • Custom-Skeletal-Meshes

Combat

  • Attribute Manager
  • Team Affiliation
  • Equipment Manager
  • Ragdoll System
  • Ability System
  • Target Locking
  • Weapon Attachment System
  • Combat-framework
  • Actor Health
  • Lootable Corpse

Construction and Survival Mechanics

  • Building System
  • Mineable Rocks
  • Tree Cutting
  • Farming System
  • Fishing System
  • Swimming System
  • Bury Storage
  • Skinning System

Game Management

  • Global Save System
  • Respawn System
  • Session Manager
  • Game Mode System
  • Spectate System
  • Player Manager
  • Team Manager
  • Score Manager
  • Permission Manager
  • Level Instance Manager

Multiplayer

  • Online Multiplayer Framework
  • Replication Subsystem
  • Chat System
  • Console Command Manager

AI

  • Routine Driven NPC Framework
  • Perception System

Exploration and Narrative

  • Dialogue System
  • Memory System
  • Quest Manager
  • Map System
  • Teleport System
  • Guide System
  • Event Manager
  • Visual Novel System
  • Region Manager
  • Inspection System
  • Sequence Manager

Progression and Leveling

  • Level Manager
  • Unlock System
  • Reputation System

Character and Player Systems

  • Mount System
  • Emote System

Environmental Control and Immersion

  • Time and Day Night Cycle management
  • Weather System
  • Background Music System
  • Footstep System

Environment Building

  • Mesh to Actor Swap System
  • Forest-Basic
  • Level Instances
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Purchase Options

< 1 min read

Overview

Hyper offers multiple purchase paths suitable for individuals, small studios, and large production teams. All systems are modular, production ready, and maintained professionally.

Marketplace Purchases

  • One-time purchase
  • Lifetime access to the purchased product version
  • Updates included for active engine versions
  • Licensing follows Epic Marketplace rules

Hyper Store Purchases

  • Same product access as Marketplace, plus additional benefits
  • Optional subscription advantages
  • Loyalty rewards
  • Access to Enhanced Support sessions
  • Full store: https://gamesbyhyper.com/

Subscriptions

Subscriptions provide cost-effective access for developers who use multiple Hyper modules. Benefits include:

  • Credits for Enhanced Support sessions
  • Loyalty store access
  • Early access opportunities
  • Exclusive rewards depending on tier
  • Support role badges and community privileges
  • Tier overview: https://gamesbyhyper.com/subscription/

Enhanced Support Credits

Credits can be used for:

  • Scheduled calls with Hyper team members
  • Deep guidance and problem solving
  • Reviewing complex integration strategies
  • Roadmap planning
  • Design or architecture advice

Studio Support

Hyper offers dedicated studio support by the hour (minimum four hours).
Use cases include:
• Architecture reviews
• Network flow validation
• System integration guidance
• Optimization planning
• Project troubleshooting
• Multiplayer design validation
Studio support: https://gamesbyhyper.com/product/custom-support-1-hour/

Professional Agreements

For teams needing long-term collaboration:

  • Strip card support
  • In-house sessions
  • Custom system development
  • NDA-protected cooperation
  • Support for large studios including AAA
  • Custom architecture reviews and project support
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