MST Starter is the fast on-ramp into the Hyper ecosystem. It gives you a clean survival/RPG-ready base with the merged inventory, crafting, hotbar, vendor and lootchest stack, plus essential world readability and interaction pieces like the outliner layer, interactive foliage, choppable trees, replication support and a streamlined UI flow.
It also ships with several lightweight starter-tier capabilities baked into the template itself, such as basic interaction, combat, attributes, placement, footsteps, respawn and auto-landscape support. Those are part of the foundation experience, but they are not treated here as separate standalone module selections.
MST Plus
zł 1 536,00
MST Plus builds on Starter and moves from a simple foundation into a much more feature-complete gameplay base. On top of the Starter stack, it adds bigger world interaction and traversal pieces like building, mineable rocks, swimming, ragdoll reactions, richer interaction, stronger attribute support, voice/dialogue support and the more advanced auto-landscape layer.
Just like Starter, some basic systems are simply part of the template baseline and should not be counted as separate modules here. The mapped modules below focus on the actual standalone systems your configurator should gray out when Plus is selected.
MST Pro
zł 3 454,00
MST Pro is the flagship all-in-one foundation. It is built to give you a serious production-ready base for larger survival, RPG and multiplayer-leaning projects, with the full merged inventory stack, combat support, equipment, save/load flow, replication, dialogue, interaction, building, traversal, foliage, gathering and world-structure systems already working together.
In practice, Pro removes a huge amount of setup work because many of the modules people normally piece together one by one are already part of the package. It also includes broader baseline template support around attributes, combat flow, equipment and world interaction, so the foundation itself can cover a lot before you start layering extra modules on top. It is setup in a demo map with lots of quality assets!
Professional services, support, templates, and upgrade paths for faster setup.
Hyper Integration Service – Module Bundle Setup
zł 1 536,00
Done-for-you service to combine your owned Hyper modules into one ready-to-use project.
Hyper Agent Integration Kit
zł 0,00
AI-assisted Unreal integration kit for editor workflows, tooling, and automation.
Integration Tool
Free
A free tool to help you integrate your hyper modules.
Inventory, crafting, loot, foliage, and item-focused gameplay systems.
Inventory, Crafting, Hotbar, Lootchest & Vendor System
zł 499,00
Complete inventory setup with crafting, hotbar, loot chests, vendors, and item data support.
Jigsaw Inventory System
zł 384,00
Grid-based inventory with spatial placement, rotation, stacking, and deeper item management.
List Inventory System
zł 269,00
List-based inventory UI for clean browsing, fast transfers, and simple item management.
Interactive Foliage
zł 154,00
Interactive foliage system for reactive vegetation and world feedback.
Slot-Based Inventory System
zł 77,00
Item-focused system for inventory, crafting, icons, or item handling.
Interaction flows, prompts, outlines, and player feedback helpers.
Scalable Interaction System
zł 77,00
Modular interaction system for prompts, progress actions, conditions, and replicated use.
Outliner and Symbol System
zł 39,00
In-world outline and symbol system for clearer interaction and visual feedback.
Menus, prompts, radial controls, and other player-facing interface systems.
Menu and Gamepad System
zł 576,00
Menu framework with polished navigation and full gamepad-friendly input flow.
Mesh to Icon Creator
zł 39,00
Utility for generating item icons from meshes for inventory and UI pipelines.
Information Prompt System
zł 77,00zł 54,00
Prompt system for concise in-world info, hints, and contextual player guidance.
Radial Menu
zł 77,00zł 54,00
Radial menu system for quick actions, contextual choices, and controller-friendly UI.
Combat, health, attributes, loadouts, equipment, and battle-support systems.
Attribute Manager
zł 231,00
Scalable attribute system for health, stamina, hunger, and other replicated stats.
Ragdoll System
zł 39,00
Replicated ragdoll system for physics-based deaths, knockdowns, and reactions.
Ability System
zł 576,00
Gameplay ability framework for reusable skills, effects, and extendable combat actions.
Equipment Manager
zł 231,00
Equipment system for visually and functionally equipping gear on characters.
Combat Framework
zł 768,00
Combat framework for melee, ranged, and modular battle gameplay in one setup.
Actor Health System
zł 39,00zł 27,00
Health component for damage, healing, death flow, and actor survivability logic.
Corpse Decomposition System
zł 192,00zł 135,00
Decomposition system for staged corpse decay, cleanup, and extra world immersion.
Lootable Corpse System
zł 192,00zł 135,00
Corpse looting system for post-death inventory access and reward retrieval.
Team Affiliation System
zł 77,00zł 54,00
Faction and team affiliation system for friend-or-foe logic and group-based reactions.
Weapon Attachment & Loadout System
zł 384,00zł 269,00
Weapon loadout system for modular attachments, equipment presets, and combat setup.
Building, gathering, survival, traversal, and hands-on world interaction.
Swimming System
zł 192,00
Swimming system with smooth transitions, underwater support, and movement control.
Choppable Trees
zł 116,00
Resource node system for chopping trees, gathering materials, and world interaction.
Mineable Rocks
zł 154,00
Mining system for harvestable rocks, resource drops, and world gathering loops.
Building System
zł 538,00
Building system for placement, snapping, previews, and construction gameplay.
Farming System
zł 538,00
Farming system for planting, growth, upkeep, and harvesting loops.
Fishing System
zł 192,00
Survival gameplay module for gathering, building, traversal, or world interaction.
Bury Storage System
zł 154,00zł 108,00
Underground storage system for hidden stash points and survival-style resource keeping.
Skinning System
zł 231,00zł 162,00
Skinning system for harvesting resources or materials from defeated creatures.
Saving, respawning, permissions, and higher-level gameplay management tools.
Global Save System
zł 307,00
Persistent save framework for player progress, world state, and session recovery.
Respawn System
zł 154,00
Respawn logic for clean player recovery, spawn handling, and multiplayer-safe resets.
Event Manager
zł 154,00zł 108,00
Event orchestration system for structured triggers, sequences, and gameplay logic.
Level Instance Manager
zł 116,00zł 81,00
Manager for level instances, streamed setups, and reusable world segments.
Online play, replication, chat, guilds, and multiplayer support systems.
Replication Subsystem
zł 58,00
Utility subsystem for replicating common gameplay actions with less networking overhead.
Chat System
zł 192,00
In-game chat system for player communication, team coordination, and online sessions.
Console Command Manager
zł 192,00
Command console system for admin tools, debugging, and typed gameplay commands.
Online Multiplayer Framework
zł 384,00
Blueprint-friendly online framework for sessions, lobbies, and multiplayer flow.
Emote System
zł 116,00zł 81,00
Emote system for expressive character animations and social player interactions.
Guild & Clan System
zł 384,00zł 269,00
Guild and clan system for player groups, shared identity, and social progression.
Online Integration (Steam & EOS + Crossplay)
zł 116,00
Optimization, pooling, proximity checks, and mesh-to-actor performance systems.
Mesh Swap System
zł 288,00
Mesh swap system for replacing placed meshes with optimized or interactive actors.
Object Pooler
zł 77,00zł 54,00
Object pooling utility for reusing spawned actors and improving runtime performance.
Shader Compile on startup - PSO Precache
zł 77,00zł 54,00
NPC behavior, companions, perception, and world-driven AI interactions.
Companion System
zł 384,00zł 269,00
Companion system for follower behavior, support logic, and player-linked AI.
Routine-driven NPC Framework
zł 672,00
Routine-based NPC framework for schedules, tasks, and living world behaviors.
Dialogue, quests, maps, tutorials, codex tools, and narrative support.
Dialogue System
zł 480,00
Dialogue system for branching conversations, choices, and event-driven interactions.
Visual Novel System
zł 116,00
Narrative scene system for visual-novel style dialogue, pacing, and presentation.
Map System
zł 576,00
Map and navigation system for world overview, direction, and player orientation.
Quest System
zł 653,00
Quest system for objectives, tracking, rewards, and structured progression.
Databank & Codex System
zł 269,00zł 189,00
Codex system for tutorials, lore, entries, and unlockable knowledge pages.
Guide & Tutorial System
zł 192,00zł 135,00
Tutorial and guidance system for onboarding players with prompts and guided steps.
Inspection System
zł 231,00zł 162,00
Inspection system for close-up item viewing, details, and interactive examination.
Memory Manager
zł 58,00zł 41,00
Memory system for storing discovered information, states, or narrative recall data.
Region Manager
zł 269,00zł 189,00
Region system for tracking player location, zone logic, and area-based behavior.
Sequence Manager
zł 39,00zł 27,00
Manager for gameplay sequences, timed flows, and controlled scripted events.
World Dialogue System
zł 307,00
World dialogue system for contextual NPC lines, greetings, and reactive chatter.
Skills, unlocks, reputation, and long-term player progression systems.
Unlock System
zł 307,00
Unlock system for progression gates, recipes, features, and upgrade paths.
Skill Level Manager
zł 231,00
Skill and leveling system for stat growth, experience, and player progression.
Reputation Manager
zł 307,00zł 215,00
Reputation system for tracking faction standing and reacting to player actions.
Locks, traps, turrets, and control or defense-oriented gameplay systems.
Lock System
zł 192,00
Lock system for locked interactions, access gating, and unlock-driven progression.
Permission System
zł 154,00zł 108,00
Permission management system for access rules, roles, and controlled interactions.
Security System
zł 346,00zł 242,00
Security gameplay system for alarms, restrictions, and access control logic.
Trap Defense System
zł 307,00zł 215,00
Trap system for placing defensive hazards and reacting to enemy movement.
Turret Defense System
zł 307,00zł 215,00
Turret defense system for automated targeting, combat support, and base defense.
Character presentation, mounts, emotes, and player-centric support tools.
Character Previewer
zł 77,00zł 54,00
Character preview tool for showing player appearance, gear, or cosmetics in UI.
Mount System
zł 192,00zł 135,00
Mount system for rideable creatures or vehicles with player-linked control flow.
Time, weather, ambience, footsteps, and world atmosphere systems.
Footstep System
zł 96,00
Surface-aware footstep system for synced movement audio and extra immersion.
Background Music System
zł 154,00
Dynamic background music system for layered ambience and adaptive world audio.
Time Manager
zł 77,00
Time control system for clocks, schedules, and synchronized world timing.
Day Night Cycle
zł 116,00
Day-night cycle system for time-driven lighting, ambience, and world transitions.
Weather System
zł 231,00
Dynamic weather system for atmosphere, world conditions, and environmental variation.
Procedural generation, landscape tools, mesh workflows, and world-building helpers.
Environment Building Toolkit
zł 768,00
Toolkit for assembling environments faster with reusable world-building helpers.
Hyper Auto Landscape Material
zł 77,00
Landscape material workflow for faster terrain blending and environment texturing.
Hyper Cave Building Toolkit
zł 231,00
Toolkit for building cave spaces faster with modular environment-focused helpers.
Hyper Procedural Biome Generator
zł 384,00
Procedural biome generator for creating large, varied environments more quickly.
Hyper Procedural Props Spawner
zł 192,00
Procedural prop spawning system for faster environment dressing and set decoration.
Hyper Procedural Spline Toolkit
zł 116,00
Spline toolkit for roads, paths, rivers, and other spline-driven world content.
Space Skyboxes - DDS Cubemaps
zł 77,00
Space skybox pack for fast environment backdrop setup and atmospheric world visuals.
Courses, utilities, experiments, and supporting tools outside core gameplay groups.
Multiplayer Survival Framework Course
zł 192,00
Course focused on building multiplayer survival workflows and systems in Unreal Engine.
UE5 Basics Course
zł 116,00
Beginner-friendly course covering Unreal Engine 5 fundamentals and core workflows.