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Generic

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Templates

  • Template Logic and flexibility
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Shared Infrastructure

  • Gameplay Tags
  • Datamanagement
  • Folder Structure
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Item Management

  • Inventory
  • Jigsaw Inventory
  • List Inventory
  • Respawn Actor Manager
  • Hotbar
  • Crafting
  • Item Allocator
  • Vendor
  • Icon Creator
  • Interactive Foliage
  • Inspection System
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Interaction and Feedback

  • Interaction System
  • Outliner System
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UI

  • Main Menu
  • HUD
  • Information Prompt
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Locomotion

  • Animation Framework
  • Extended Movement Component
  • Leader Posing
  • Custom-Skeletal-Meshes
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Combat

  • Attribute Manager
  • Team Affiliation
  • Equipment Manager
  • Ragdoll System
  • Ability System
  • Target Locking
  • Weapon Attachment System
  • Limb System
  • Combat-framework
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Construction and Survival Mechanics

  • Building System
  • Mineable Rocks
  • Tree Cutting
  • Farming System
  • Fishing System
  • Swimming System
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Game Management

  • Global Save System
  • Respawn System
  • Session Manager
  • Game Mode System
  • Spectate System
  • Player Manager
  • Team Manager
  • Score Manager
  • Guild Manager
  • Party Manager
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Multiplayer

  • Online Multiplayer Framework
  • Replication Subsystem
  • Chat System
  • Console Command Manager
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AI

  • Basic AI
  • NPC Behavior System
  • Perception System
  • Companion System
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Exploration and Narrative

  • Dialogue System
  • Memory System
  • Quest Manager
  • Map System
  • Teleport System
  • Guide System
  • Event Manager
  • Visual Novel System
  • Dungeon Adventure Kit
  • Region Manager
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Progression and Leveling

  • Level Manager
  • Unlock System
  • Reputation System
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Security and Control Systems

  • Drone System
  • Lock System
  • Security System
  • Defense System
  • Defense System – Modern
  • Defense System – Primitive
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Character and Player Systems

  • Character Creator
  • Class System
  • Mount System
  • First Person
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Environmental Control and Immersion

  • Time and Day Night Cycle management
  • Weather System
  • Background Music System
  • Footstep System
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Environment Building

  • Mesh to Actor Swap System
  • Auto Landscape
  • Cave
  • Deform
  • Ditch
  • Exclusion
  • Forest
  • Forest-Basic
  • Lake
  • Level Instances
  • Mesh
  • Path
  • Props
  • Spline
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AI

  • Basic AI
  • NPC Behavior System
  • Perception System
  • Companion System

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