Time and Day Night Cycle management
The Day night system simulates celestial positioning. This celestial positioning can be accurate or simplistic based on options set in the BP_TimeManager....
Documentation category
Environmental Control and Immersion is the atmosphere layer. Time passes, weather changes, music responds, footsteps match surfaces, and the world starts feeling less static. These systems are not just decoration; they help the player read place, mood, danger, time, surface, and state.
Related setup: Set Up Your Map to Play In, Change Background Music and Battle Music.
The Day night system simulates celestial positioning. This celestial positioning can be accurate or simplistic based on options set in the BP_TimeManager....
The Weather System builds on the Time Manager and Day/Night Cycle systems. It manages global and section-based biome weather, local control areas,...
The Background Music System controls ambient, regional, time-of-day, default, and battle music playlists. It is driven by DT_BackgroundMusic_Playlist and the AC_PC_BackgroundMusicSystem component...
The Footstep System plays surface-aware footstep feedback from animation notifies. It uses physical surfaces, animation notify events, and optional landscape physical material...