Object Pooler
Technical documentation for the Hyper Unreal Engine object pooling workflow For shared setup guidance, see the Migration Guide and Integration Guide. Use...
Documentation category
Performance is where big ideas stay playable. Hyper contains systems that help manage actor count, repeated spawning, proximity-based behavior, pooled objects, and mesh-to-actor workflows. These systems matter when your world gets dense, interactive, persistent, or multiplayer enough that brute force stops being cute.
Related setup: Set Up Mesh to Actor Swap.
Technical documentation for the Hyper Unreal Engine object pooling workflow For shared setup guidance, see the Migration Guide and Integration Guide. Use...
The Hyper Mesh To Actor Swap System improves level performance by keeping large numbers of world objects as static meshes or instanced...