Documentation category

Character and Player Systems

Character and Player Systems are about who the player is in the world. This can be visual identity, class identity, character selection, first-person setup, mounts, preview scenes, customization, and the systems that make the player feel like a real actor instead of just a pawn with input.

What This Enables

  • Character creation and selection flows for games where identity matters.
  • Classes, player roles, mounts, first-person setups, and preview tools that help present the character cleanly.
  • Visual customization that can sit alongside inventory, equipment, animation, attributes, teams, save/load, and multiplayer identity.

Working Advice

  • Keep gameplay identity and visual identity separate. It gives you far more freedom for skins, classes, gender, metahumans, and variants.
  • Make spawn and selection reliable before layering class, equipment, mounts, and preview behavior.
  • Character systems are deeply connected, so change visuals carefully and test the whole player loop afterward.