Auto Landscape
Auto Landscape The Auto Landscape tools provide the landscape material and environment-material foundation used by Hyper environment maps. Start here when you...
Documentation category
Environment Building is where you start sculpting the actual world: landscapes, materials, RVT, forests, biomes, caves, ditches, paths, props, splines, terrain deformation, and generated content. This category is about moving from "a level exists" to "this feels like a place."
Related setup: Set Up Your Game Environment.
Auto Landscape The Auto Landscape tools provide the landscape material and environment-material foundation used by Hyper environment maps. Start here when you...
Cave The Cave tools help build subterranean spaces, cave entrances, underground routes, and dungeon-style layouts inside a Hyper environment. Use the cave...
Deform The Deform tools support environment workflows where generated or authored features need to shape, cut into, or visually adapt the terrain....
Ditch The Ditch setup is used for generated ditches, trenches, drainage lines, and other terrain-cut environment features. It belongs with the deform,...
The Forest-Basic system is a simple PCG forest graph. It is separate from the advanced biome generation toolkit and focuses only on...
Biome Generator The Biome Generator places biome-driven environment content such as forest volumes and filtered PCG generation. Use it after the base...
Path The Path tools generate or support spline-driven paths that structure traversal through an environment. Use them for roads, trails, walking routes,...
Props The Props environment tools place supporting world detail such as environmental objects, set dressing, and PCG-spawned props. Use them after the...
Spline The Spline tools generate controlled linear environment features such as fences, walls, paths, and repeated meshes. Use them when placement needs...
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