Documentation category

Environment Building

Environment Building is where you start sculpting the actual world: landscapes, materials, RVT, forests, biomes, caves, ditches, paths, props, splines, terrain deformation, and generated content. This category is about moving from "a level exists" to "this feels like a place."

What This Enables

  • Auto landscape material setups with paint layers, RVT workflows, physical materials, and biome-ready foundations.
  • Forests, biomes, paths, props, caves, ditches, splines, and generated world detail.
  • Open-world workflows where procedural tools and hand-authored design can work together instead of fighting each other.

Working Advice

  • Start with the landscape and material foundation. A weak foundation makes every forest, path, cave, and prop workflow harder.
  • Use the videos for visual context, then trust the written docs for current names and setup notes.
  • Test generation in a small area before scaling across a full World Partition map. Big worlds reward patience.