Template Logic and flexibility
Hyper game templates are pre-configured Unreal Engine project foundations built from multiple Hyper systems. They are intended for developers who want a...
Documentation category
Project Foundations is the layer underneath everything else: the naming, tags, data habits, folder ownership, template rules, and shared mapping logic that keep a large modular project from becoming chaos. These pages explain the thinking behind the ecosystem, not just the steps.
Related setup: Migrate and Integrate Hyper, Customize Your Datatables.
When a project grows, the hard part is not adding one more Blueprint. The hard part is keeping hundreds of assets, tags, data rows, systems, and overrides understandable six months later. Hyper leans heavily on stable identifiers, gameplay tags, structured data, child assets, and clear folder boundaries so systems can scale without every feature becoming a custom exception.
Hyper game templates are pre-configured Unreal Engine project foundations built from multiple Hyper systems. They are intended for developers who want a...
Gameplay Tags are Unreal Engine’s hierarchical label system. Hyper systems use them for attributes, state effects, teams, factions, events, item categories, and...
Hyper systems use Data Tables, Data Assets, and Structures for different kinds of gameplay data. Choosing the right format keeps systems editable,...
The Hyper folder structure keeps shared core definitions, individual systems, templates, UI, and resource assets separated so systems can reference each other...
Unified Tag Mapper Hyper uses a tag mapper component on the GameState called AC_GS_TagMapper. On this component, the exposed default-category variable Tag...
Hyper Agent Integration Kit Plain-English AI control for the Unreal Editor. Hyper Agent is a prebuilt Unreal Engine 5.7 editor plugin that...
We noticed you're visiting from Netherlands. We've updated our prices to Euro for your shopping convenience. Use United States (US) dollar instead. Dismiss