Lock System
The Hyper Lock System is a modular Blueprint-driven framework for gating interaction until a valid unlock path is resolved. It covers the...
Documentation category
Security and Control Systems are about rules, ownership, protection, and consequences. Doors can be locked. Areas can be defended. Turrets and traps can react. Permissions can decide who is allowed to use something. Security logic can turn a base, facility, dungeon, settlement, or player-built structure into something that feels governed instead of decorative.
Related setup: Set Up Game Mechanics in Your World.
The Hyper Lock System is a modular Blueprint-driven framework for gating interaction until a valid unlock path is resolved. It covers the...
Related Videos Version note: Some videos may have been recorded before V4. The same principles still apply, but asset names, component names,...
Technical Guide and User Guide For shared setup guidance, see the Migration Guide and Integration Guide. Use the System Atlas to look...
DefenceSystem_Modern is a Blueprint-based turret and automated defence framework. It provides reusable targeting, aiming, firing, damage, resource consumption, Niagara effects, and projectile...
Buyer-facing setup and usage guide for Hyper’s Blueprint permission framework. For shared setup guidance, see the Migration Guide and Integration Guide. Use...
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