Online Multiplayer Framework
The Online Multiplayer Framework (OMF) is a modular session-management layer for hosting, joining, configuring, and progressing multiplayer games. It handles the session...
Documentation category
Multiplayer is where the project stops being only a local gameplay prototype and starts becoming a shared experience. This category covers the Online Multiplayer Framework, replication helpers, chat, console commands, emotes, guilds, parties, markers, and the systems that help players connect, communicate, organize, and play together.
Related setup: Set Up Your Main Menu and Game Map.
The Online Multiplayer Framework (OMF) is a modular session-management layer for hosting, joining, configuring, and progressing multiplayer games. It handles the session...
The Replication Subsystem provides reusable replicated helpers for common gameplay presentation tasks: playing animation montages, playing sounds, spawning actors, and destroying spawned...
The Chat System provides in-game text communication for multiplayer sessions. It supports global, team, party, private, and system messages, with server-side distribution...
The Console Command Manager provides a chat-driven command framework for developer, admin, player, and social commands. Players enter command text in the...
Introduction The Emote System is a lightweight, data-driven communication layer built on Gameplay Tags, a shared DataTable, and a generic radial menu....
The Guild System is a multiplayer-friendly extension of the Team framework that allows players to create persistent named groups, manage membership, share...
We noticed you're visiting from Netherlands. We've updated our prices to Euro for your shopping convenience. Use United States (US) dollar instead. Dismiss