Target Locking

Updated May 25, 2026

The combat system includes a lightweight target locking feature activated with T. When active, it auto-rotates the camera toward the selected target and uses the Outliner system for target feedback.

The implementation is intentionally small. Treat it as a practical starting point for projects that need basic lock-on behavior, and extend it where the combat design requires more advanced targeting rules or ability-driven interactions.

For shared setup guidance, see the Migration Guide and Integration Guide. Use the System Atlas to look up functions, variables, events, components, and ownership references. Use this page for Target Locking-specific setup, runtime behavior, extension points, and integration notes.