Interactive Foliage

Updated May 25, 2026

The Interactive Foliage system combines the Respawn Actor Manager, Inventory system, Pickup Leader, and a PCG-based placement tool. Use the related system documentation as the source of truth for those underlying features.

In the environment toolkit, this setup provides a performant way to place and respawn interactable resource foliage across the world. Typical examples include sticks, fiber, stones, mushrooms, leaves, and similar collectible resources.

The important idea is that foliage placement, pickup behavior, inventory reward, and respawn timing are not treated as isolated features. They work together as a reusable world-resource workflow.

Related Videos

Version note: Some videos may have been recorded before V4. The same principles still apply, but asset names, component names, and folder locations may differ. Use this written documentation and the current V4 names as the source of truth.

For shared setup guidance, see the Migration Guide and Integration Guide. Use the System Atlas to look up functions, variables, events, components, and ownership references. Use this page for Interactive Foliage-specific setup, runtime behavior, extension points, and integration notes.

System walkthrough: Interactive Foliage Walkthrough.
Play