Hyper AI Studio
Updated June 23, 2026
Hyper AI Studio is an Unreal Engine 5.8 editor plugin for setting up Epic Unreal MCP, checking that the local MCP endpoint works, generating agent configuration files, and handing Unreal project context to external AI agents such as Codex, Claude Code, Gemini, Cursor, and VS Code/Copilot.
Use this page to install the toolkit, run the first setup, connect an agent, and confirm that the agent can talk to the live Unreal Editor project.
Related reference: Epic Unreal MCP documentation.
What Hyper AI Studio Does
Hyper AI Studio is a setup and handoff layer. It does not replace the agent app you already use. Codex, Claude Code, Cursor, VS Code/Copilot, Gemini, or another agent still owns the real chat session, account, model selection, approvals, history, and terminal interaction.
Hyper AI Studio focuses on the Unreal side of that workflow:
- Configuring and checking Epic Unreal MCP on a local endpoint.
- Verifying required Unreal plugins and MCP tool discovery.
- Generating project instructions and agent-specific MCP config files.
- Creating helper scripts for starting Unreal, waiting for MCP, and reconnecting after restarts.
- Preparing prompts and context packs from selected assets, actors, Blueprint nodes, or manual requests.
- Opening a project-root handoff terminal or copying the right prompt for the selected agent.
Plugin name note: the customer-facing name is Hyper AI Studio. Inside Unreal menus, plugin files, and generated paths, you may also see HyperAIStudio.
Requirements
- Unreal Engine 5.8.
- Windows project workflow with the plugin installed to the matching engine version.
- Epic Unreal MCP-related plugins available in the engine:
ModelContextProtocol,ToolsetRegistry,EditorToolset,MCPClientToolset, andTerminal. - At least one external agent app or CLI, such as Codex, Claude Code, Gemini, Cursor, or VS Code/Copilot.
- Node.js/npm/npx may be needed for some agent or MCP helper workflows.
Keep MCP local. The default Unreal MCP endpoint is local-only, usually http://127.0.0.1:8000/mcp. Do not expose it to untrusted networks.
First Setup
- Get Hyper AI Studio from Fab. Download Hyper AI Studio from the Games By Hyper Fab page. Add it to your library, then install it to the Unreal Engine version you will use for the project.
- Install it to the engine. Use Fab or the Epic Games Launcher workflow to install the plugin to the matching Unreal Engine 5.8 installation. The plugin should be available to projects opened with that engine version.
- Enable it in your project. Open your project in Unreal Engine 5.8, go to Edit > Plugins, search for HyperAIStudio, enable it, and restart the editor if Unreal asks for a restart.
- Open the project and click setup. After the editor restarts, open Tools > HyperAIStudio or use the Hyper AI Studio status bar button. Click Start Setup. Setup checks required plugins, configures Unreal MCP, writes agent files, and verifies the local MCP endpoint.
- Choose your agent. Open the Agents tab and choose the agent you want to use, for example Codex or Claude Code. If the agent is missing, click Install. When automatic install cannot finish everything itself, Hyper AI Studio copies a command you can paste into a terminal. Paste the command, follow the agent’s setup instructions, then return to Unreal. If the installer updates your system
PATHand Unreal still shows the agent as missing, restart Unreal Editor so the running editor process can see the new command. - Verify the ready state. Run setup or verification again until Hyper AI Studio reports the required plugins, MCP endpoint, generated files, selected agent config, and
tools/listas ready. - Test a message in the terminal. Open Open Chat / Terminal or the HyperAI Chat panel, choose your configured agent, and send a safe read-only test request:
What level are we currently in?The agent should use the configured Unreal MCP server to inspect the open editor project and answer with the current map or level information. - Use it in Codex, Claude Code, or another agent app. In the Agents tab, click the relevant handoff action such as Use in Chat, Prompt in Codex, or Prompt in Claude. Hyper AI Studio copies a starter prompt and opens the agent from the project root when possible. If the prompt is not pasted automatically, paste it into the agent app yourself. The starter prompt tells the agent to read the generated project instructions, use the local Unreal MCP endpoint, and begin with a safe connection check.
- Keep building. Once the test works, continue the real conversation in your agent app. Hyper AI Studio remains available for setup, MCP checks, generated files, terminal handoff, and selected Unreal context.
Generated Project Files
Hyper AI Studio writes project-local files so agents can understand how to connect to the current Unreal project.
| File or folder | Purpose |
|---|---|
AGENTS.md | Shared project instructions for external agents. |
CLAUDE.md | Claude Code notes that point back to the shared project instructions. |
.codex/config.toml | Codex MCP configuration for the Unreal MCP server. |
.mcp.json | Claude Code MCP configuration. |
.gemini/settings.json | Gemini MCP configuration. |
.cursor/mcp.json and .vscode/mcp.json | Cursor and VS Code/Copilot MCP configuration. |
.hyperai/ | Helper scripts, status files, context packs, and reconnect helpers generated for the project. |
Existing user-authored content should be preserved where Hyper AI Studio manages only its own generated blocks or config entries.
Daily Workflow
Use the agent app for the conversation
After setup, most work happens in Codex, Claude Code, Cursor, VS Code/Copilot, Gemini, or your custom agent. Hyper AI Studio prepares the connection and context; the external agent owns the ongoing conversation and approvals.
Use selected Unreal context when useful
You can send more precise context by starting from Unreal selection:
- Right-click selected Content Browser assets and use the Hyper AI Studio action for Codex or Claude Code.
- Right-click selected level actors and send actor context to the agent.
- Right-click selected Blueprint nodes and copy or open a node-aware prompt.
Context packs are written locally under .hyperai/context.
Use MCP profiles intentionally
The primary server for live Unreal Editor actions is unreal-mcp. Optional custom or community MCP profiles can be added from the MCP tab, but Hyper AI Studio does not route normal MCP traffic itself. The external agent uses the generated configuration and chooses tools from there.
Good First Prompts
Start with read-only requests until you know the connection works:
What level are we currently in?
List the available Unreal MCP tools and summarize what they can inspect.
Read the current selected actors and tell me what classes they use.
Check the open project name and engine version. Do not modify assets.
After that, move into small editor tasks and approve actions based on what your agent asks to do.
Safety and Limits
- Hyper AI Studio does not provide an AI model, account system, cloud chat service, or license activation flow.
- External agent CLIs and accounts are not bundled. Install and sign in to those tools separately.
- Hyper AI Studio does not replace Epic Unreal MCP and does not proxy normal MCP traffic.
- Unreal MCP tool calls should be treated as editor actions. Ask the agent to explain planned changes before modifying assets.
- Unreal MCP calls run through the editor and should not be spammed in overlapping batches.
Troubleshooting
Hyper AI Studio does not appear in Unreal
- Check that the plugin was installed to the same Unreal Engine 5.8 version used by the project.
- Open Edit > Plugins and search for HyperAIStudio.
- Enable the plugin and restart Unreal Editor.
Setup enabled plugins and then stopped
- Restart Unreal Editor.
- Open Tools > HyperAIStudio again.
- Run setup or verification again.
The agent is still missing after install
- Paste the copied install command into a normal terminal and follow the agent’s instructions.
- Restart Unreal Editor if the installer changed
PATH. - Return to the Agents tab and verify the agent again.
The agent cannot see Unreal tools
- Start the agent from the project root, not from an unrelated folder.
- Use the prompt copied by Hyper AI Studio so the agent knows to read
AGENTS.mdand useunreal-mcp. - Run the wait helper under
.hyperaiif the editor was restarted or disconnected. - Check that
http://127.0.0.1:8000/mcpis the endpoint used by the generated config.
Port 8000 is already in use
- Change the Unreal MCP port if your setup supports a different local port.
- Run Hyper AI Studio setup again so generated configs match the active endpoint.
Expected Result
At the end of setup, your Unreal project should have a ready local MCP endpoint, generated project instructions, agent-specific configuration files, and at least one external agent that can answer a simple live-editor question such as the currently open level.