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Documentation
  • Getting Started
    • Start Here
    • Use the Automatic Integration Tool
    • Migrate and Integrate Hyper
    • Set Up Your Map to Play In
    • Set Up Your Own Character
    • Set Up Your Main Menu and Game Map
    • Customize the UI
    • Configure Attributes
    • Set Up Inventory for the Player
    • Change Inventory Type on Interact Locations
    • Customize Your Datatables
    • Make your own Equipment
    • Customize Modules
    • Set Up Your Game Environment
    • Prepare Landscape for Building System
    • Determine Respawn Mode
    • Set Up Water Volume Swimming
    • Set Up Mesh to Actor Swap
    • Set Up Game Mechanics in Your World
    • Change Background Music and Battle Music
    • Add Your World Map
    • Set Up First Narrative
  • Project Foundations
    • Template Logic and flexibility
    • Gameplay Tags
    • Datamanagement
    • Folder Structure
    • Unified Tag Mapper
    • Agent Integration Kit
  • Item Management
    • Inventory System
    • Jigsaw Inventory
    • List Inventory
    • Respawn Actor Manager
    • Hotbar
    • Crafting
    • Item Allocator
    • Vendor
    • Interactive Foliage
  • Interaction and Feedback
    • Interaction System
    • Outliner System
  • UI
    • Main Menu
    • HUD
    • Information Prompt
    • Radial Menu
    • Icon Creator
  • Locomotion
    • Animation Framework
    • Extended Movement Component
    • Leader Posing
    • Custom-Skeletal-Meshes
  • Combat
    • Attribute Manager
    • Team Affiliation
    • Equipment Manager
    • Ragdoll System
    • Ability System
    • Target Locking
    • Weapon Attachment System
    • Combat Framework
    • Actor Health
    • Lootable Corpse
    • Corpse Decomposition
  • Construction and Survival Mechanics
    • Building System
    • Mineable Rocks
    • Tree Cutting
    • Farming System
    • Fishing System
    • Swimming System
    • Bury Storage
    • Skinning System
  • Game Management
    • Global Save System
    • Respawn System
    • Session Manager
    • Game Mode System
    • Event Manager
    • Spectate System
    • Player Manager
    • Team Manager
    • Score Manager
    • Level Instance Manager
  • Multiplayer
    • Online Multiplayer Framework
    • Replication Subsystem
    • Chat System
    • Console Command Manager
    • Emote System
    • Guild Manager
  • AI
    • Basic AI
    • Routine Driven NPC Framework
    • Companion System
  • Exploration and Narrative
    • Dialogue System
    • Memory System
    • Quest Manager
    • Map System
    • Teleport System
    • Guide System
    • Visual Novel System
    • Region Manager
    • Inspection System
    • Databank and Codex System
    • Sequence Manager
  • Progression and Leveling
    • Level Manager
    • Unlock System
    • Reputation System
  • Security and Control Systems
    • Lock System
    • Security System
    • Trap Defense System
    • Turret Defense system
    • Permission Manager
  • Character and Player Systems
    • Mount System
    • Character Previewer
  • Environmental Control and Immersion
    • Time and Day Night Cycle management
    • Weather System
    • Background Music System
    • Footstep System
  • Environment Building
    • Auto Landscape
    • Cave
    • Deform
    • Ditch
    • Forest Basic
    • Biome Generator
    • Path
    • Props
    • Spline
  • Performance
    • Object Pooler
    • Mesh to Actor Swap System
Home / Docs / <li>Install Node.js LTS from <a href=""https://nodejs.org"">https://nodejs.org</a>.</li>

  • Install Node.js LTS from https://nodejs.org.
  • Updated May 18, 2026

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